A-Level Maths: Vectors in Kinematics

In the second year of A level Mathematics, kinematics moves from a straight line into a plane. Position, velocity and acceleration become vectors written with i and j, and the calculus you already know is applied to each component. This material trains that extension, based on the DfE A level Mathematics subject content on kinematics (using calculus for motion with variable acceleration, and extending to two dimensions using vectors) together with Newton's second law in vector form.

You differentiate a position vector r(t) to find the velocity and acceleration, and integrate an acceleration or velocity vector back again, using a known velocity or position to fix the vector constant of integration. You find speed as the magnitude of the velocity, describe a direction of motion as a bearing when i and j point east and north, and interpret conditions such as moving parallel to i (the j component of velocity is zero) or being instantaneously at rest (every component is zero at the same time).

For constant acceleration you use the vector forms v=u+at and r=r0+ut+12at2, and you connect motion with forces through F=ma. Other problems ask whether two moving particles meet, which needs every component to agree at the same time, and model a projectile with a single position vector, reading off when it lands and how far it travels.

Each question gives all the data you need, with g=9.8 m s−2 where gravity is involved.

The material offers three formats. The quiz has 12 worked multiple-choice problems whose explanations show each differentiation or integration step and the typical mistakes behind the wrong answers, such as forgetting the initial position or measuring a bearing from the wrong axis. The flashcards summarise the key relationships and conditions. The written work gives 8 longer problems to solve by hand, including integrating twice from an acceleration, two ships moving on the same map and a projectile launched above the ground.

  • Differentiate a position vector to find velocity and acceleration
  • Integrate acceleration and velocity vectors using initial conditions
  • Find speed and direction of motion, including bearings
  • Identify when a particle moves parallel to i or j or is at rest
  • Use constant-acceleration equations in vector form
  • Apply F = ma with vector forces
  • Decide whether two particles meet and model a projectile with a position vector

Practice material written by Zestly, based on the DfE A level Mathematics subject content (kinematics: calculus for variable acceleration, extended to two dimensions using vectors; Newton's second law in vector form; projectiles).

Sample question

A particle moves in a plane so that its position vector at time $t$ seconds is $\mathbf{r} = (t^3 - 2t)\mathbf{i} + 4t^2\mathbf{j}$ metres. What is its velocity when $t = 2$?

See the answer

$(10\mathbf{i} + 16\mathbf{j}) \text{ m s}^{-1}$

$\mathbf{v} = \frac{d\mathbf{r}}{dt} = (3t^2 - 2)\mathbf{i} + 8t\mathbf{j}$. At $t = 2$: $\mathbf{v} = 10\mathbf{i} + 16\mathbf{j}$. $4\mathbf{i} + 16\mathbf{j}$ is the position at $t = 2$, not the velocity.

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