A-Level Maths: Vectors in Kinematics

In the second year of A level Mathematics, kinematics moves from a straight line into a plane. Position, velocity and acceleration become vectors written with i and j, and the calculus you already know is applied to each component. This material trains that extension, based on the DfE A level Mathematics subject content on kinematics (using calculus for motion with variable acceleration, and extending to two dimensions using vectors) together with Newton's second law in vector form.

You differentiate a position vector r(t) to find the velocity and acceleration, and integrate an acceleration or velocity vector back again, using a known velocity or position to fix the vector constant of integration. You find speed as the magnitude of the velocity, describe a direction of motion as a bearing when i and j point east and north, and interpret conditions such as moving parallel to i (the j component of velocity is zero) or being instantaneously at rest (every component is zero at the same time).

For constant acceleration you use the vector forms v=u+at and r=r0+ut+12at2, and you connect motion with forces through F=ma. Other problems ask whether two moving particles meet, which needs every component to agree at the same time, and model a projectile with a single position vector, reading off when it lands and how far it travels.

Each question gives all the data you need, with g=9.8 m s−2 where gravity is involved.

The material offers three formats. The quiz has 12 worked multiple-choice problems whose explanations show each differentiation or integration step and the typical mistakes behind the wrong answers, such as forgetting the initial position or measuring a bearing from the wrong axis. The flashcards summarise the key relationships and conditions. The written work gives 8 longer problems to solve by hand, including integrating twice from an acceleration, two ships moving on the same map and a projectile launched above the ground.

  • Differentiate a position vector to find velocity and acceleration
  • Integrate acceleration and velocity vectors using initial conditions
  • Find speed and direction of motion, including bearings
  • Identify when a particle moves parallel to i or j or is at rest
  • Use constant-acceleration equations in vector form
  • Apply F = ma with vector forces
  • Decide whether two particles meet and model a projectile with a position vector

Practice material written by Zestly, based on the DfE A level Mathematics subject content (kinematics: calculus for variable acceleration, extended to two dimensions using vectors; Newton's second law in vector form; projectiles).

Sample question

North arrow at the boat's position and its velocity vector 3i + 4j, with dashed components 3 east and 4 north.

The unit vectors $\mathbf{i}$ and $\mathbf{j}$ point due east and due north respectively. A boat moves with constant velocity $(3\mathbf{i} + 4\mathbf{j}) \text{ km h}^{-1}$. On what bearing is it moving, to the nearest $0.1^\circ$?

See the answer

$036.9^\circ$

A bearing is measured clockwise from north. The velocity has 4 north and 3 east, so the angle east of north is $\tan^{-1}\frac{3}{4} = 36.9^\circ$, a bearing of $036.9^\circ$. $053.1^\circ$ is the angle measured from the east ($\mathbf{i}$) direction, which is not a bearing.

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A levels are awarded by AQA, Pearson Edexcel, OCR, WJEC/Eduqas and CCEA, and regulated by Ofqual, Qualifications Wales and CCEA Regulation, the regulators for England, Wales and Northern Ireland. Zestly is not affiliated with or endorsed by Ofqual, UCAS or any awarding body. These materials are our own and reproduce no past-paper content.